This will create an asymmetric and authentic world without surrealistically straight dirt trails. Here we will create everything in photoshop. This means we create everything we see, from the ground we are standing on, to the stuff above us right up to the sun shining through the clouds.Īlso I have to tell you that this is no “create it in the editor and enhance it with photoshop overlays”. What we are doing here is parallax+overlay mapping. With normal parallax mapping you can create stars in the background or trees passing you as you sprint through the forest. Parallax is the layer below “your game”, ergo just the bottommost layer of your game. Let me clarify: What we will be doing here is not parallax mapping, although most commonly referred to it as such. So depending on what game you are creating I’d say it’s worth looking into.ĭISCLAIMER: This is really text heavy, I recommend watching THIS VIDEO as you go along so you see what I’m talking about. – Creating maps takes a lot longer than in the editor – You have to learn the basics of Photoshop or Gimp – For VX Ace users: You can finally walk behind walls without overly complicated scripts! trees and houses look more natural and less aligned) – Non-Linear maps (you can shift stuff up and down so e.g. And you won’t have these stupid autotile resets by placing one tile next to it after you spent so much time creating it with shift mapping.īut before we get started, let’s see if it’s really worth: Everything you want to have in your map, you can create. But they don’t try creating awesome maps themselves because they are either afraid it’s too hard or because they can’t find any instructions online.Īctually it’s not hard at all. You read it all over the internet: People see parallax maps and envy those who made them. Realizing it’s not parallax mapping we are talking about
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